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![]() Comparison between the skeuomorphic style (banner) and flat design. | ![]() Mock-ups of HUD Elements | ![]() Mock-up of Item Tooltips showing different colors according to their rarity. |
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![]() Mock-up of Crafting System Window | ![]() Mock-up of Context Menu (right click menu) | ![]() Mock-up of Refining Process Window |
![]() Mock-up of Salvaging Window | ![]() Mock-up of Notifications Window | ![]() Mock-up of HUD Elements - Goal List |
![]() Mock-up of Death/Revival Screen | ![]() Flat Design: Library of Interactive Elements | ![]() Flat Design: Library of Interactive Elements |
![]() Flat Design: Library of Window Elements | ![]() Flat Design: Library of Window Elements |
Landmark user interface theme was based on the concept of claiming flags and banners. Besides this main theme the design team requested to have an alternate UI that can be more simple and generic. From a design standpoint we decided to follow a flat design because it is clean and compact.
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