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> UI Skin Flat Design

Comparison between the skeuomorphic style (banner) and flat design.

Mock-ups of HUD Elements

Mock-up of Item Tooltips showing different colors according to their rarity.

Mock-up of Crafting System Window

Mock-up of Context Menu (right click menu)

Mock-up of Refining Process Window

Mock-up of Salvaging Window

Mock-up of Notifications Window

Mock-up of HUD Elements - Goal List

Mock-up of Death/Revival Screen

Flat Design: Library of Interactive Elements

Flat Design: Library of Interactive Elements

Flat Design: Library of Window Elements

Flat Design: Library of Window Elements

Landmark user interface theme was based on the concept of claiming flags and banners. Besides this main theme the design team requested to have an alternate UI that can be more simple and generic. From a design standpoint we decided to follow a flat design because it is clean and compact.

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© 2019 Cesar Kobashikawa  |

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