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> FreeRealms

In FreeRealms I was responsible for establishing the UI Art style guide and creating mock-ups, animations and branding material. The game was developed using ForgeLight engine (proprietary game engine). Mock-ups and illustrations were created in Adobe Photoshop and Illustrator. Animations were generated in Adobe Flash, and UI FX in Particle Illusion.

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© 2019 Cesar Kobashikawa  |

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