top of page
>
> EQN Landmark User Interface
HUD

HUD

HUD showing building menu

HUD showing building menu

Social System Window

Social System Window

Inventory Window and Item Tooltip

Inventory Window and Item Tooltip

Crafting Window

Crafting Window

Trade Window

Trade Window

Marketplace Mock-up

Marketplace Mock-up

Interactive Elements Library

Interactive Elements Library

Interactive Elements Library

Interactive Elements Library

Non-Interactive Elements Library

Non-Interactive Elements Library

Cursors for in-game interaction

Cursors for in-game interaction

The theme behind Landmark's user interface was the banners used in the game to claim territories. Players can build structures, mine the ground and harvest plants in their territories. For all these activities the use of banners were relevant for the gameplay. In this way the elements of the UI, both interactive and non-interactive, look like embroideries on the fabric.

​

  • linkedinicon
  • dribbbleIcon
  • behanceicon
  • vimeoicon

© 2019 Cesar Kobashikawa  |

bottom of page