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Both functional and decorative animations bring user interfaces to life. Players may feel the user interface more responsive and intuitive with animations. Below some UI animations I worked for EverQuest Next Landmark:

UI Animations for Quest Window: Goal and Achievement Completion.

UI Animation for Journal Cards, part of the Achievement System.

UI Animations for Looting, Crafting and Salvaging/Recycling.

HUD Interaction Animations: Cursor and Charging Reticle.

UI Dead Screen​

Background Animation for EQ Landmark Character Create: Waterfall and Mist.

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© 2019 Cesar Kobashikawa  |

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